      ***********************************************************
      *     This file was generated by AGT Decompiler v1.0
      ***********************************************************

COMMAND DEBUG ANY 
   ToggleFlag  0
   DoneWithTurn 
END_COMMAND

COMMAND ANY 
   IsCarrying  209  <--BEAUTIFUL RUBY
   SendToRoom  216 2  <--SKELETON ARMY, On the Road.
   QuitThisCMD 
END_COMMAND

COMMAND ANY 
   AtLocation  22  <--Introduction.
   TurnFlagOFF  1
   TurnFlagOFF  2
   TurnFlagOFF  3
   TurnFlagOFF  4
   TurnFlagOFF  5
   SendToRoom  201 8  <--WHITE HORSE, A clearing.
   QuitThisCMD 
END_COMMAND

COMMAND ANY 
   FlagOFF  4
   PrintMessage  39
   QuitThisCMD 
END_COMMAND

COMMAND BOY ANY 
   FlagOFF  4
   TurnFlagON  4
   GoToRoom  2  <--On the Road.
   ClearScreen 
   SendToRoom  206 18  <--BLACK KNIGHT, The main corridor.
   PrintMessage  35
   DoneWithTurn 
END_COMMAND

COMMAND GIRL ANY 
   FlagOFF  4
   TurnFlagON  4
   GoToRoom  2  <--On the Road.
   ClearScreen 
   SendToRoom  207 18  <--AMAZON WARRIOR, The main corridor.
   PrintMessage  36
   DoneWithTurn 
END_COMMAND

COMMAND RIDE HORSE 
   InRoom  201  <--WHITE HORSE
   GetIt  201  <--WHITE HORSE
   TurnFlagON  1
   PrintMessage  1
   DoneWithTurn 
END_COMMAND

COMMAND GET HORSE 
   InRoom  201  <--WHITE HORSE
   ReDirectTo 
   QuitThisCMD 
END_COMMAND

COMMAND PUSH HORSE 
   QuitThisCMD 
END_COMMAND

COMMAND ANY 
   FlagON  1
   AtLocation  9  <--On the road.
   GoToRoom  10  <--Outside the castle.
   QuitThisCMD 
END_COMMAND

COMMAND WEST ANY 
   InRoom  206  <--BLACK KNIGHT
   PrintMessage  37
   DoneWithTurn 
END_COMMAND

COMMAND WEST ANY 
   InRoom  207  <--AMAZON WARRIOR
   PrintMessage  38
   DoneWithTurn 
END_COMMAND

COMMAND DISMOUNT ANY 
   FlagON  1
   TurnFlagOFF  1
   PrintMessage  2
   DoneWithTurn 
END_COMMAND

COMMAND GET HORSE IN HORSE
   FlagON  1
   TurnFlagOFF  1
   DropIt  201  <--WHITE HORSE
   PrintMessage  2
   DoneWithTurn 
END_COMMAND

COMMAND ANY 
   AtLocation  3  <--On the Road.
   FlagOFF  2
   Chance  92
   PrintMessage  40
   QuitThisCMD 
END_COMMAND

COMMAND EXAMINE ROAD 
   AtLocation  3  <--On the Road.
   FlagOFF  2
   PutInCurrentRoom  203  <--SILVER KEY
   TurnFlagON  2
   PrintMessage  41
   DoneWithTurn 
END_COMMAND

COMMAND DIG ANY 
   IsLocated  210 0  <--EBONY SWORD, 
   AtLocation  6  <--In a paddock.
   IsCarrying  200  <--LONG-HANDLED SHOVEL
   PutInCurrentRoom  210  <--EBONY SWORD
   PrintMessage  34
   Delay  3
   LookAtRoom 
   DoneWithTurn 
END_COMMAND

COMMAND DIG ANY 
   Present  200  <--LONG-HANDLED SHOVEL
   PrintMessage  33
   DoneWithTurn 
END_COMMAND

COMMAND DIG ANY 
   NOT Present  200  <--LONG-HANDLED SHOVEL
   PrintMessage  43
   DoneWithTurn 
END_COMMAND

COMMAND ATTACK KNIGHT 
   Present  206  <--BLACK KNIGHT
   IsCarrying  210  <--EBONY SWORD
   PrintMessage  3
   Delay  5
   PrintMessage  4
   Delay  4
   PrintMessage  5
   Delay  4
   PrintMessage  6
   PrintMessage  7
   PrintMessage  8
   Destroy  206  <--BLACK KNIGHT
   PutInCurrentRoom  218  <--WOUNDED KNIGHT
   PutInCurrentRoom  219  <--ELDRICH SWORD
   DoneWithTurn 
END_COMMAND

COMMAND ATTACK WARRIOR 
   Present  207  <--AMAZON WARRIOR
   IsCarrying  210  <--EBONY SWORD
   PrintMessage  9
   Delay  5
   PrintMessage  4
   Delay  4
   PrintMessage  5
   Delay  4
   PrintMessage  10
   PrintMessage  11
   SendToRoom  207 0  <--AMAZON WARRIOR, 
   PutInCurrentRoom  217  <--WOUNDED AMAZON
   PutInCurrentRoom  219  <--ELDRICH SWORD
   DoneWithTurn 
END_COMMAND

COMMAND ATTACK WARRIOR 
   Present  207  <--AMAZON WARRIOR
   NOT IsCarrying  210  <--EBONY SWORD
   PrintMessage  13
   PrintMessage  14
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND ATTACK KNIGHT 
   Present  206  <--BLACK KNIGHT
   NOT IsCarrying  210  <--EBONY SWORD
   PrintMessage  12
   PrintMessage  14
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND ANY 
   VerbIsDirection 
   AtLocation  18  <--The main corridor.
   IsLocated  217 18  <--WOUNDED AMAZON, The main corridor.
   Destroy  217  <--WOUNDED AMAZON
   QuitThisCMD 
END_COMMAND

COMMAND ANY 
   VerbIsDirection 
   AtLocation  18  <--The main corridor.
   IsLocated  218 18  <--WOUNDED KNIGHT, The main corridor.
   Destroy  218  <--WOUNDED KNIGHT
   QuitThisCMD 
END_COMMAND

COMMAND ATTACK WARRIOR 
   InRoom  217  <--WOUNDED AMAZON
   PrintMessage  16
   PrintMessage  17
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND ATTACK KNIGHT 
   InRoom  218  <--WOUNDED KNIGHT
   PrintMessage  15
   PrintMessage  17
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND UNLOCK DOOR 
   InRoom  213  <--LOCKED DOOR
   IsCarrying  203  <--SILVER KEY
   SwapLocations  213 214  <--LOCKED DOOR, OPEN DOOR
   ChangePassageway  4  <--WEST, Dreadful room.
   PrintMessage  18
   Destroy  203  <--SILVER KEY
   PrintMessage  42
   DoneWithTurn 
END_COMMAND

COMMAND CLOSE DOOR 
   InRoom  214  <--OPEN DOOR
   SwapLocations  214 213  <--OPEN DOOR, LOCKED DOOR
   PrintMessage  19
   DoneWithTurn 
END_COMMAND

COMMAND READ BOOK 
   InRoom  204  <--SPELL BOOK
   IsOpen  204  <--SPELL BOOK
   TurnFlagON  3
   PrintMessage  20
   DoneWithTurn 
END_COMMAND

COMMAND READ BOOK 
   InRoom  204  <--SPELL BOOK
   IsClosed  204  <--SPELL BOOK
   PrintMessage  99
   DoneWithTurn 
END_COMMAND

COMMAND PLAY TRUMPET 
   IsCarrying  202  <--BRASS TRUMPET
   InRoom  211  <--CLOSED DRAWBRIDGE
   SwapLocations  212 211  <--OPEN DRAWBRIDGE, CLOSED DRAWBRIDGE
   ChangePassageway  1 <--  <--NORTH, The castle foyer.
   PrintMessage  21
   DoneWithTurn 
END_COMMAND

COMMAND ENTER CASTLE 
   InRoom  212  <--OPEN DRAWBRIDGE
   AtLocation  10  <--Outside the castle.
   GoToRoom  12  <--The castle foyer.
   LookAtRoom 
   DoneWithTurn 
END_COMMAND

COMMAND ENTER CASTLE 
   InRoom  211  <--CLOSED DRAWBRIDGE
   PrintMessage  44
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND ENTER DRAWBRIDGE 
   InRoom  212  <--OPEN DRAWBRIDGE
   AtLocation  10  <--Outside the castle.
   GoToRoom  12  <--The castle foyer.
   LookAtRoom 
   DoneWithTurn 
END_COMMAND

COMMAND SWIM MOAT 
   AtLocation  10  <--Outside the castle.
   PrintMessage  44
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND PUSH PANEL 
   AtLocation  14  <--The art gallery.
   PrintMessage  45
   GoToRoom  13  <--A secret room.
   LookAtRoom 
   DoneWithTurn 
END_COMMAND

COMMAND SPRAY DRAGON 
   IsCarrying  205  <--SPRAY CAN
   InRoom  300  <--LARGE DRAGON
   AtLocationGT  10  <--Outside the castle.
   PrintMessage  23
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND SPRAY DRAGON 
   IsCarrying  205  <--SPRAY CAN
   InRoom  300  <--LARGE DRAGON
   AtLocationLT  11  <--A magician's workroom.
   PrintMessage  46
   Delay  2
   PrintMessage  24
   Destroy  300  <--LARGE DRAGON
   DoneWithTurn 
END_COMMAND

COMMAND SPRAY CAN 
   IsCarrying  205  <--SPRAY CAN
   PrintMessage  47
   DoneWithTurn 
END_COMMAND

COMMAND SPRAY WARRIOR 
   IsCarrying  205  <--SPRAY CAN
   InRoom  207  <--AMAZON WARRIOR
   PrintMessage  26
   DoneWithTurn 
END_COMMAND

COMMAND SPRAY KNIGHT 
   IsCarrying  205  <--SPRAY CAN
   InRoom  206  <--BLACK KNIGHT
   PrintMessage  27
   DoneWithTurn 
END_COMMAND

COMMAND SPRAY ANY 
   IsCarrying  205  <--SPRAY CAN
   PrintMessage  48
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL IN WARRIOR
   FlagON  3
   InRoom  207  <--AMAZON WARRIOR
   OR 
   InRoom  217  <--WOUNDED AMAZON
   Destroy  207  <--AMAZON WARRIOR
   Destroy  217  <--WOUNDED AMAZON
   PrintMessage  49
   Delay  5
   PrintMessage  50
   PutInCurrentRoom  219  <--ELDRICH SWORD
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL IN KNIGHT
   FlagON  3
   InRoom  206  <--BLACK KNIGHT
   OR 
   InRoom  218  <--WOUNDED KNIGHT
   Destroy  206  <--BLACK KNIGHT
   Destroy  218  <--WOUNDED KNIGHT
   PrintMessage  51
   Delay  5
   PrintMessage  52
   PutInCurrentRoom  219  <--ELDRICH SWORD
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL IN DRAGON
   FlagON  3
   InRoom  300  <--LARGE DRAGON
   PrintMessage  28
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL IN BOX
   FlagON  3
   InRoom  208  <--BATTERED BOX
   IsLocated  209 208  <--BEAUTIFUL RUBY, BATTERED BOX
   PrintMessage  30
   Destroy  209  <--BEAUTIFUL RUBY
   Destroy  208  <--BATTERED BOX
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL IN BOX
   FlagON  3
   InRoom  208  <--BATTERED BOX
   NOT IsLocated  209 208  <--BEAUTIFUL RUBY, BATTERED BOX
   PrintMessage  60
   Destroy  208  <--BATTERED BOX
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL IN DOOR
   FlagON  3
   InRoom  213  <--LOCKED DOOR
   PrintMessage  29
   SwapLocations  213 215  <--LOCKED DOOR, SMASHED DOOR
   ChangePassageway  4  <--WEST, Dreadful room.
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL IN PANEL
   FlagON  3
   AtLocation  14  <--The art gallery.
   PrintMessage  31
   PutInCurrentRoom  301  <--ANCESTRAL TROLL
   DoneWithTurn 
END_COMMAND

COMMAND LOOK PICTURES 
   AtLocation  14  <--The art gallery.
   PrintMessage  53
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL 
   FlagON  3
   AtLocationGT  10  <--Outside the castle.
   PrintMessage  32
   Chance  10
   PrintMessage  54
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL 
   FlagON  3
   Present  216  <--SKELETON ARMY
   PrintMessage  55
   Destroy  216  <--SKELETON ARMY
   Delay  6
   PrintMessage  56
   Delay  8
   GoToRoom  21  <--Home!
   DoneWithTurn 
END_COMMAND

COMMAND THROW SPELL 
   FlagOFF  3
   PrintMessage  59
   DoneWithTurn 
END_COMMAND

COMMAND ATTACK ARMY 
   Present  216  <--SKELETON ARMY
   PrintMessage  57
   Delay  4
   PrintMessage  58
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND ANY 
   Present  216  <--SKELETON ARMY
   ChangePassageway  2   <--SOUTH, Nowhere}
   ChangePassageway  3   <--EAST, Nowhere}
   ChangePassageway  4   <--WEST, Nowhere}
   QuitThisCMD 
END_COMMAND

COMMAND ANY 
   Present  300  <--LARGE DRAGON
   VariableLT  1 9
   AddToVariable  1 1
   QuitThisCMD 
END_COMMAND

COMMAND ANY 
   Present  300  <--LARGE DRAGON
   VariableEquals  1 9
   PrintMessage  25
   KillPlayer 
   DoneWithTurn 
END_COMMAND

COMMAND ANY 
   AtLocationGT  10  <--Outside the castle.
   Present  201  <--WHITE HORSE
   PrintMessage  61
   SendToRoom  201 10  <--WHITE HORSE, Outside the castle.
   QuitThisCMD 
END_COMMAND

COMMAND LOOK ANY 
   LookAtRoom 
   DoneWithTurn 
END_COMMAND

COMMAND TALK ANY 
   InRoom  206  <--BLACK KNIGHT
   PrintMessage  100
   DoneWithTurn 
END_COMMAND

COMMAND TALK ANY 
   InRoom  207  <--AMAZON WARRIOR
   PrintMessage  101
   DoneWithTurn 
END_COMMAND

COMMAND ATTACK TROLL 
   PrintMessage  98
   DoneWithTurn 
END_COMMAND

